10 seconds of sweep time
During each segment, different pricing games were played involving everyday groceries and items found in a supermarket. If a player was correct, that team earned 10 seconds; however, if all three players were right, 20 seconds were also added to all three teams' times. In 1990, however, all games, excluding the "on sale" version had a bonus of 10 seconds added to all three teams if all three players were right.
These games varied from day to day and generally involved the following objectives:
- Exact Retail Price - Guessing the exact retail price of an item without going over.
- Correctly Priced - Guessing whether the actual price for a product was displayed correctly.
- Incorrectly Priced - Guessing whether the actual price for a product was displayed incorrectly.
- Higher or Lower? - Guessing whether the actual price for a product was higher or lower than the price displayed.
- Bought For a Certain Amount - Determining how much of one item could be bought for a certain amount of money.
- Above or Below - Selecting which of three items was priced above or below a certain amount.
- Not a Given Price - Selecting which of three items was not a given price.
- Item on Sale - Selecting which of three items was on sale.
- What's Wrong? - Selecting which of three items was incorrectly priced.
- What's Right? - Selecting which of three items was correctly priced.
- Most Expensive - Selecting which of three items was the most expensive.
- Exact Retail Price: Under $3.00
- Exact Retail Price: Over $3.00
- Exact Retail Price: Special Gourmet Foods
- Higher or Lower than $2.29
- Higher than $2.00
Original (ABC version)Edit
In the first part of the game, the teams were shown a grocery item or combination of two closely associated grocery items and were asked to guess the retail price. As host Bill Malone instructed the contestants to "Please checkout on your machine what you think is the exact retail price", the housewives would mentally calculate the price of all items shown and type the amount on their registers. Each player's totals were revealed followed by Bill Malone resorting to the automatic counter which displays the items exact retail price. The team who came the closest won the item, and an additional 15 seconds to their time. Four items were played and each item revolved around a central household related theme, such as items for washing, like laundry soap, to the items needed to created the associated "wash day" soup, a soup generally made at the same time washing was being done, like potatoes and gravy.